Roblox is a 3D platform, but 2D-style farming tycoons remain a niche. We wanted to build a full game in this genre and see whether it would find an audience with zero promo budget.
We wrote our own engine for 2D gameplay inside Roblox, added multiplayer, and a long-term progression system — from the first harvest to a full-fledged farm.
Full 2D physics and rendering inside the 3D Roblox platform — with no ready-made genre templates.
Players can see and visit each other's farms — adding a social layer with zero ad spend.
From the first harvest to a full-fledged farm — progress is paced so players keep coming back for weeks.
Crops and resources from cows, pigs, and chickens can be processed, sold, and reinvested into growing the farm.
The game grew its audience without a single ruble of promo budget
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